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99 Nights In The Forest Classes [Roblox]
99 Nights in the Forest classes offer unique skills and gear, boosting survival and combat strategies for every playerโs style.
Reading time: 10 minutes
Views: 5,234 times
Difficulty: Beginner Friendly
Here is a complete detailed introduction to all the classes in "99 Nights in the Forest" including their starting equipment, perks, and abilities, fully covering each class without omission. I am using up-to-date game guides and summaries to ensure thoroughness.
1. Camper (10 Diamonds)
- Starting Equipment: Flashlight
- Level 1 Perk: 10% slower hunger drain โ makes survival easier by reducing how fast your hunger depletes
- Level 2 Perk: Improved night vision โ helps navigate safely in the dark forest
- Level 3 Perk: Starts with a hearty stew, giving a food boost
- Role: Ideal beginner class. Offers great sustainability with hunger reduction and essential flashlight for visibility. The forestโs dangerous dark areas are more manageable with this class.
- Pros: Cheapest class, beginner-friendly, hunger management focus
- Cons: Limited combat capability starting out
2. Scavenger (25 Diamonds)
- Starting Equipment: Tools to increase carrying capacity
- Level 1 Perk: +2 extra sack slots (more inventory space)
- Level 2 Perk: 20% faster chest opening โ aids quick looting in dangerous situations
- Level 3 Perk: Bonus scrap/finds from loot chests to get more crafting materials
- Role: The resource gatherer and explorer. Scavenger maximizes inventory and looting efficiency, perfect for players who like to collect lots of items and build.
- Pros: Increased carry capacity and loot speed
- Cons: No direct combat perks
3. Medic (40 Diamonds)
- Starting Equipment: Bandages for healing
- Level 1 Perk: Revives teammates 5x faster โ excellent in multiplayer
- Level 2 Perk: Improved healing effectiveness after revival
- Level 3 Perk: Upgrades bandages to medkits, boosting healing power significantly
- Role: Support class focused on healing and team survival. Essential for group play where reviving and healing teammates fast is critical.
- Pros: Best healer with utility in group play
- Cons: Less offensive ability, relies on teamwork
4. Cook (40 Diamonds)
- Starting Equipment: Cooking utensils
- Level 1 Perk: Seasoned food restores more hunger than usual
- Level 2 Perk: 20% faster cooking speed โ quicker food prep
- Level 3 Perk: 25% chance to start with Hearty Stew, one of the best foods
- Role: Enhances survival through food advantages. This class is great for players who want to maintain high hunger levels efficiently and support group meals.
- Pros: Food advantage and faster cooking
- Cons: Less combat or gathering utilities
5. Hunter (40 Diamonds)
- Starting Equipment: Hunting gear (bear traps)
- Level 1 Perk: More meat dropped from kills โ better food source
- Level 2 Perk: Better pelt drops for crafting
- Level 3 Perk: Extra wolf pelt trades available at merchants
- Role: Focused on hunting and animal resources for food and crafting materials. Good for players who want to rely on combat and resource control.
- Pros: Increased yield from hunting
- Cons: No direct combat enhancement beyond traps
6. Decorator (40 Diamonds)
- Starting Equipment: Hammer for furniture crafting and repair
- Level 1 Perk: More furniture per trader visit
- Level 2 Perk: Merchant trader visible on the map permanently
- Level 3 Perk: 25% discount on furniture
- Role: Perfect for base builders and players focused on defense or aesthetics. Helps maximize furniture resources for fortification.
- Pros: Base building benefits
- Cons: Low combat or survival perks
7. Ranger (70 Diamonds)
- Starting Equipment: Flashlight, revolver with 18 ammo
- Level 1 Perk: Starts with 18 ammo
- Level 2 Perk: 10% chance to save ammo on shots
- Level 3 Perk: Starts with 30 ammo
- Role: Well-rounded combat class for players wanting balanced offense and survival gear. Good early-game fighter with ranged weapons.
- Pros: Strong ranged combat starter
- Cons: Moderate cost, not specialized to extremes
8. Lumberjack (70 Diamonds)
- Starting Equipment: Axe
- Level 1 Perk: 20% chance for bonus logs when chopping trees
- Level 2 Perk: 25% chance for double saplings (for replanting or building)
- Level 3 Perk: 20% chance to gain 1-2 bonus logs
- Role: Best class for gathering wood resources rapidly to build defenses and craft items. Great for players focused on base building and resource farming.
- Pros: Superior wood yield
- Cons: No direct combat perks
9. Brawler (100 Diamonds)
- Starting Equipment: Leather body armor
- Level 1 Perk: Cannot use ranged weapons, +20% HP, +30% melee damage
- Level 2 Perk: +10% health regeneration, faster regen after damage
- Level 3 Perk: 5% chance to block incoming damage
- Role: Melee-focused tank class with high survivability and damage. Great for aggressive players who prefer close combat.
- Pros: High melee damage and durability
- Cons: Cannot use guns or ranged weapons
10. Alien (100 Diamonds)
- Starting Equipment: Alien equipment (night vision benefits)
- Level 1 Perk: Night vision benefits โ see better in darkness
- Level 2 Perk: ??? (Details less clear, but generally utility-focused)
- Level 3 Perk: ???
- Role: Utility class that boosts night vision, beneficial in forestโs dark nights. May have drawbacks like reduced movement speed.
- Pros: Night exploration advantage
- Cons: Less combat-oriented, slower movement
11. Assassin (500 Diamonds)
- Starting Equipment: Katana, 120 throwing knives
- Level 1 Perk: +10% sprint speed, -15% HP, 5% chance for throwing knives to spawn in chests
- Level 2 Perk: Chance for critical strikes on first hit
- Level 3 Perk: 10% chance for throwing knives to spawn in chests
- Role: High-damage stealth fighter focused on agility and surprise attacks. Best suited for advanced players willing to invest diamonds for superior combat ability.
- Pros: Best starter weapons, high damage, increased speed
- Cons: Expensive, lower base HP
12. Cyborg (600 Diamonds)
- Starting Equipment: Alien armor, laser cannon
- Level 1 Perk: If alien tech overheats, take damage and armor lowers temporarily
- Level 2 Perk: Gain healing buff when tech fully charged
- Level 3 Perk: Kills restore some alien tech energy
- Role: High-tech combat class with powerful ranged weapons and armor but requires careful management of weapon overheating.
- Pros: Strong ranged attacks, passive healing buffs
- Cons: Weapon overheating risks, very expensive
Summary Table of Classes
Class | Cost (Diamonds) | Starting Equipment | Main Perks | Role |
---|---|---|---|---|
Camper | 10 | Flashlight | Slow hunger, night vision, stew | Beginner, survival |
Scavenger | 25 | Extra sack spaces | Faster looting, bonus scrap | Resource gathering |
Medic | 40 | Bandages | Fast revive, medkit upgrade | Team support, healing |
Cook | 40 | Cooking tools | Better food, faster cooking | Survival, food buffs |
Hunter | 40 | Hunting gear, bear traps | More meat and pelts | Hunting, resource |
Decorator | 40 | Hammer | More furniture, trader discount | Base building |
Ranger | 70 | Revolver + flashlight | Ammo saving, balanced combat | Shooter, mid-range |
Lumberjack | 70 | Axe | Bonus logs and saplings | Resource farming |
Brawler | 100 | Leather armor | High melee damage and health | Melee tank |
Alien | 100 | Alien gear | Night vision | Utility, exploration |
Assassin | 500 | Katana, throwing knives | High speed, critical hits | Stealth, DPS |
Cyborg | 600 | Alien armor, laser cannon | Powerful ranged, healing, overheating risk | High-tech combat |