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classes

Guide

99 Nights In The Forest Classes [Roblox]

99 Nights in the Forest classes offer unique skills and gear, boosting survival and combat strategies for every playerโ€™s style.

Reading time: 10 minutes
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Difficulty: Beginner Friendly

Here is a complete detailed introduction to all the classes in "99 Nights in the Forest" including their starting equipment, perks, and abilities, fully covering each class without omission. I am using up-to-date game guides and summaries to ensure thoroughness.

1. Camper (10 Diamonds)

  • Starting Equipment: Flashlight
  • Level 1 Perk: 10% slower hunger drain โ€” makes survival easier by reducing how fast your hunger depletes
  • Level 2 Perk: Improved night vision โ€” helps navigate safely in the dark forest
  • Level 3 Perk: Starts with a hearty stew, giving a food boost
  • Role: Ideal beginner class. Offers great sustainability with hunger reduction and essential flashlight for visibility. The forestโ€™s dangerous dark areas are more manageable with this class.
  • Pros: Cheapest class, beginner-friendly, hunger management focus
  • Cons: Limited combat capability starting out

2. Scavenger (25 Diamonds)

  • Starting Equipment: Tools to increase carrying capacity
  • Level 1 Perk: +2 extra sack slots (more inventory space)
  • Level 2 Perk: 20% faster chest opening โ€” aids quick looting in dangerous situations
  • Level 3 Perk: Bonus scrap/finds from loot chests to get more crafting materials
  • Role: The resource gatherer and explorer. Scavenger maximizes inventory and looting efficiency, perfect for players who like to collect lots of items and build.
  • Pros: Increased carry capacity and loot speed
  • Cons: No direct combat perks

3. Medic (40 Diamonds)

  • Starting Equipment: Bandages for healing
  • Level 1 Perk: Revives teammates 5x faster โ€” excellent in multiplayer
  • Level 2 Perk: Improved healing effectiveness after revival
  • Level 3 Perk: Upgrades bandages to medkits, boosting healing power significantly
  • Role: Support class focused on healing and team survival. Essential for group play where reviving and healing teammates fast is critical.
  • Pros: Best healer with utility in group play
  • Cons: Less offensive ability, relies on teamwork

4. Cook (40 Diamonds)

  • Starting Equipment: Cooking utensils
  • Level 1 Perk: Seasoned food restores more hunger than usual
  • Level 2 Perk: 20% faster cooking speed โ€” quicker food prep
  • Level 3 Perk: 25% chance to start with Hearty Stew, one of the best foods
  • Role: Enhances survival through food advantages. This class is great for players who want to maintain high hunger levels efficiently and support group meals.
  • Pros: Food advantage and faster cooking
  • Cons: Less combat or gathering utilities

5. Hunter (40 Diamonds)

  • Starting Equipment: Hunting gear (bear traps)
  • Level 1 Perk: More meat dropped from kills โ€” better food source
  • Level 2 Perk: Better pelt drops for crafting
  • Level 3 Perk: Extra wolf pelt trades available at merchants
  • Role: Focused on hunting and animal resources for food and crafting materials. Good for players who want to rely on combat and resource control.
  • Pros: Increased yield from hunting
  • Cons: No direct combat enhancement beyond traps

6. Decorator (40 Diamonds)

  • Starting Equipment: Hammer for furniture crafting and repair
  • Level 1 Perk: More furniture per trader visit
  • Level 2 Perk: Merchant trader visible on the map permanently
  • Level 3 Perk: 25% discount on furniture
  • Role: Perfect for base builders and players focused on defense or aesthetics. Helps maximize furniture resources for fortification.
  • Pros: Base building benefits
  • Cons: Low combat or survival perks

7. Ranger (70 Diamonds)

  • Starting Equipment: Flashlight, revolver with 18 ammo
  • Level 1 Perk: Starts with 18 ammo
  • Level 2 Perk: 10% chance to save ammo on shots
  • Level 3 Perk: Starts with 30 ammo
  • Role: Well-rounded combat class for players wanting balanced offense and survival gear. Good early-game fighter with ranged weapons.
  • Pros: Strong ranged combat starter
  • Cons: Moderate cost, not specialized to extremes

8. Lumberjack (70 Diamonds)

  • Starting Equipment: Axe
  • Level 1 Perk: 20% chance for bonus logs when chopping trees
  • Level 2 Perk: 25% chance for double saplings (for replanting or building)
  • Level 3 Perk: 20% chance to gain 1-2 bonus logs
  • Role: Best class for gathering wood resources rapidly to build defenses and craft items. Great for players focused on base building and resource farming.
  • Pros: Superior wood yield
  • Cons: No direct combat perks

9. Brawler (100 Diamonds)

  • Starting Equipment: Leather body armor
  • Level 1 Perk: Cannot use ranged weapons, +20% HP, +30% melee damage
  • Level 2 Perk: +10% health regeneration, faster regen after damage
  • Level 3 Perk: 5% chance to block incoming damage
  • Role: Melee-focused tank class with high survivability and damage. Great for aggressive players who prefer close combat.
  • Pros: High melee damage and durability
  • Cons: Cannot use guns or ranged weapons

10. Alien (100 Diamonds)

  • Starting Equipment: Alien equipment (night vision benefits)
  • Level 1 Perk: Night vision benefits โ€” see better in darkness
  • Level 2 Perk: ??? (Details less clear, but generally utility-focused)
  • Level 3 Perk: ???
  • Role: Utility class that boosts night vision, beneficial in forestโ€™s dark nights. May have drawbacks like reduced movement speed.
  • Pros: Night exploration advantage
  • Cons: Less combat-oriented, slower movement

11. Assassin (500 Diamonds)

  • Starting Equipment: Katana, 120 throwing knives
  • Level 1 Perk: +10% sprint speed, -15% HP, 5% chance for throwing knives to spawn in chests
  • Level 2 Perk: Chance for critical strikes on first hit
  • Level 3 Perk: 10% chance for throwing knives to spawn in chests
  • Role: High-damage stealth fighter focused on agility and surprise attacks. Best suited for advanced players willing to invest diamonds for superior combat ability.
  • Pros: Best starter weapons, high damage, increased speed
  • Cons: Expensive, lower base HP

12. Cyborg (600 Diamonds)

  • Starting Equipment: Alien armor, laser cannon
  • Level 1 Perk: If alien tech overheats, take damage and armor lowers temporarily
  • Level 2 Perk: Gain healing buff when tech fully charged
  • Level 3 Perk: Kills restore some alien tech energy
  • Role: High-tech combat class with powerful ranged weapons and armor but requires careful management of weapon overheating.
  • Pros: Strong ranged attacks, passive healing buffs
  • Cons: Weapon overheating risks, very expensive

Summary Table of Classes

ClassCost (Diamonds)Starting EquipmentMain PerksRole
Camper10FlashlightSlow hunger, night vision, stewBeginner, survival
Scavenger25Extra sack spacesFaster looting, bonus scrapResource gathering
Medic40BandagesFast revive, medkit upgradeTeam support, healing
Cook40Cooking toolsBetter food, faster cookingSurvival, food buffs
Hunter40Hunting gear, bear trapsMore meat and peltsHunting, resource
Decorator40HammerMore furniture, trader discountBase building
Ranger70Revolver + flashlightAmmo saving, balanced combatShooter, mid-range
Lumberjack70AxeBonus logs and saplingsResource farming
Brawler100Leather armorHigh melee damage and healthMelee tank
Alien100Alien gearNight visionUtility, exploration
Assassin500Katana, throwing knivesHigh speed, critical hitsStealth, DPS
Cyborg600Alien armor, laser cannonPowerful ranged, healing, overheating riskHigh-tech combat